By,
Karishma
Many computer applications involve high quality
graphic images. Perhaps the most familiar use of graphics is in video
games. Other applications include artistic work, medical imaging, and
animated films. A high quality image requires a large number of pixels
to be displayed. Before an image is sent to a display screen, the color
of each of these pixels has to be computed and stored in memory buffer.
From there the information is sent to the screen at a rate of at least
30 times per second to keep the displayed image refreshed.
The task of computing pixel intensity and color can be done in software.
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