By,
Karishma
Karishma
Computer Animation is the art of creating moving
images via the use of computers. It is a subfield of computer graphics
and animation. Increasingly it is created by means of 3D computer
graphics, through 2D computer graphics are still widely used for low
bandwidth and faster real time rendering needs. The common applications
of computer animations are entertainment (computer games, motion picture
and cartoons) advertising, scientific and engineering studies and
training and education.
In computer animation to create the illusion of movement, an image is
displayed on the computer screen, then quickly replaced by a new image
that is similar to the previous image, but slightly shifted. This
technique is identical to how the illusion of movement is achieved with
television and motion pictures.
The various applications of computer animation are cartoons,
advertisement, motion pictures, and some other entertainment or
scientific and engineering studies. Animations are applying object
motions. Therefore the team computer animation usually refers to any
time sequence of visual changes in scene. Generally we see the animation
in advertisement. There is a transition of one object shape into
another for example transforming a car to a tiger. Computer animation
are also be generated by changing the various parameter of camera; Also
the computer animations are produced by changing lighting effects or
other parameters and procedure of rendering and illuminations. Most of
computer animations requires realistic displays. For the simulation the
accuracy is more important whereas entertainment and advertising
applications are more interested in visual effects.
There are three different kind of devices used to
produce moving pictures: CRT screens in which pixels are rapidly
changed, conventional movie projector, and LCD displays that are fast
enough to serve as TV displays.
A film/movie projector is a device that continuously moves film along
a path so that each picture frame of the film is stopped for a fraction
of second in front of light source. The light source is a white light
beam which provides extremely bright illumination that casts the image
on the film through a lens onto a screen. During the change of one
picture frame the next picture frame the light is temporarily blocked
off. It is necessary to move the picture frames, at least 30
picture/second to visualize smooth animation.
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