Thursday, 28 April 2016



Many computer applications involve high quality graphic images. Perhaps the most familiar use of graphics is in video games. Other applications include artistic work, medical imaging, and animated films. A high quality image requires a large number of pixels to be displayed. Before an image is sent to a display screen, the color of each of these pixels has to be computed and stored in memory buffer. From there the information is sent to the screen at a rate of at least 30 times per second to keep the displayed image refreshed.

The task of computing pixel intensity and color can be done in software.
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